Archers get a fire arrow and one of the new units, the Warlock, gets a fireball. In terms of new units, well, there aren't a lot. You can also now access unit taunts a dwarf snicker here, a warrior cheer there. There are also some great multiplayer (m/p) improvements, but I'll get to those in a second. One of the great parts of the game is that your units actually move to try to avoid friendly fire. The terrain has a four-times mesh from the original, resulting in greater detail and pathfinding, and the background is much more interactive - that chicken looking at you? Blow the damn thing up! The friendly fire issue from Myth (which really wasn't much of an issue, more like a grumble) has been looked at, and units can easily pass each other in formation and are less likely to engage in friendly fire. Graphically, each unit has twice as many frames of animation so everything looks a little more realistic, or as realistic as it can be given that this is a fantasy game. In the preferences screen, Bungie finally implemented the no-blood option, so little kids and registered Democrats can play the game without squirming in their seats due to the intense gore of the game. The speed settings have been expanded so you can play the game from 1/16 speed all the way up to 16x, and, within each mission, level objectives are much clearer to identify via a pop-up box (which also supplies tips). Gesture-clicking (the direction ordering of your units) has been made much simpler, either by using the mouse or using the arrow keys on the keyboard. For those who hate using the mouse for anything other than clicking on your units, you can still program the keyboard with one of the easiest, most user-friendly configuration programs around. Myth 2 is now totally mouse-playable with the addition of a control bar at the bottom of the screen (which allows you to order formations and give specific orders to units) and the ability of the mouse to act as a camera angle determinant. Technically, there are a number of changes/upgrades from the original. you didn't mention drooling or jaw-dropping, shame on you - Ed.). What makes the game even more playable is that it is all presented in glorious 3d (along with a user-controlled camera) with a great, dynamic weather/environmental model (snow covers tracks, rain snuffs out fire) and graphics which are (go ahead, pick any cliché) stunning, awesome, breath-taking, phenomenal, superb (. That cannon fodder you sacrifice today could be a make-or-break veteran tomorrow. This forces you to think conservatively, especially given the fact that units can carry-over to the next mission. The units you start with are all that you get. Part of the charm of the game is that the cavalry is not coming to rescue your ass. You are in command of a set number of troops and asked to complete a task, which could involve investigating a village where rumors of ghouls abound, escort duty or even assassinating a corrupt official. Myth 2, for those not aware, is a real-time strategy (rts) game that does not involve building bases or gathering resources. However, all the additions and improvements (especially the two editors that ship with the game) make Myth 2 one of the best damn value products around for gamers, not only for the uninitiated who have never experienced the joy of a dwarven mortar barrage, but also for owners of the first game who clamored for more of the same. The "sequel", though, plays and feels like an add-on and not a full-fledged game. What do you do for an encore?" Obviously, you give the gamer more of what they want, which is precisely what they did with Myth 2: Soulblighter. "So, Bungie , you've just created the Game of the Year for many gamers. In my review of the game last year I mentioned how the hype was almost palatable, yet Bungie delivered and Myth was "one of the few instances in recent memory where reality has matched and exceeded the hype". An instant classic that won almost every award it was eligible for. Woe be to any developer or publisher who publishes a sequel that does not conform to the expectations and anticipations of the game's fans. On the way to legendhood, they also become entrenched in the minds of gamers. They are groundbreaking and offer the gamer something they had never seen before. There are a few games, which, once released, become instant classics.
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